

That made me realize FWsim could grow and evolve to appeal to a wider audience and not just firework experts.

Steam Early Access is just the right place for that. We want to make it a powerful, deep and realistic experience, while still being intuitive, easy-to-master and fun.”Īproximativ cât timp se va afla acest joc în Acces Timpuriu? It allows us to get feedback in real-time and shape the next iteration of FWsim. “The plan is to be in Early Access for roughly one year – until Q4 2020 or maybe Q1 2021. And of course, full release will be only another step in a long journey – I expect I’ll continue working on FWsim and release more updates for years, just like I’ve been doing since 2010.”Ĭe diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu? However, that could change - there might be great ideas from the community that take quite a bit longer to implement. That being said, I have big plans for the full version: New graphics, better user interface to make it more intuitive, more and better 3D environments… The sky is the limit though – the community’s feedback will be essential to guide my priorities and shape the development of the full version!”Ĭare este starea actuală a versiunii aflate în Acces Timpuriu? “ FWsim is already usable from top to bottom, and it’s a complete fireworks simulation experience.

“The price of FWsim will increase on full release.”Ĭum doreşti să implici comunitatea în procesul tău de dezvoltare? Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală? My plan is to build upon what it already has the first changes will be incremental, and major “revolutions” will come further down the road.” “As it is right now, FWsim is ready to use and fully functional. #Fwsim mount fuji synchronized fireworks show full# “Getting feedback from the Steam community is the most important aspect of the Early Access period. FWsim already has a strong userbase among fireworks enthusiasts and professionals. Now we would like to get feedback from a wider audience of gamers.
